I think I'm getting back into my writing groove quicker than expected which is always good (considering i spent two years doing a diploma in art and design, very little writing was needed to get me through)
anyway, I'm extremely excited about this essay, i think there is going to be a lot to talk about for everyone this time.
the brief states to analyse the production design of one game/movie, but i have been doing my own writing about a similar subject recently anyway.
The twilight zone is a very popular, often parodied TV show, that owes everything to its production design. i am intrigued to look in to this further, as every episode has a different kind of style, however they each work beautifully for the purposes of the often given 'moral of the story'.
so watch this space for more development on this, i think i could just get stuck in right away, but would possibly have to sit back and watch several hours of twilight zone...dam you Play.com!!