Tuesday, 24 November 2009

concept #2

ok, so this is the scene leading to the temple. i've said it before and i'll say it again, i'm not much of an environmental artist, and i've quite enjoyed the challenges even if my work has come out pretty shit.
im not too struck on any of my pieces, and before anyone goes arthouse on me and says
''why do you think this may be?'' .... its because i can't do it, without it looking crap! anyway, hope you enjoy


  1. A clarification; Alan WON"T be looking at students' Maya work until Monday of next week, which means you have the weekend to complete your various exercises. I know Alan has spoken with the class about this already - so I'm just confirming it from an assessment point of view. I'll do my best to post this message on everyone's blog, but if you could spread the word, I'd be grateful. Cheers!

  2. A few things Elly
    1. the angle of shadows are off they need to appear as though they are laying on a horizontal plane, set up a lamp and a stack of book on a table to see how the shadows would fall at the angle you are looking at them. (you can set up a simple Maya scene to do the same thing)

    2. the foreground pillar needs definition, is it masonry, rock, a tree, look at nature for textures etc. The same can be said for the ground plane.

    3. The city also needs more definition and detail.

    Hope that helps

  3. point 1, i get, can be fixed :)

    point 2, im having trouble getting any sort of texture without it looking very false, got any pointers?

    as for the city, i'll get some more done on it with any luck. i've finished all 3 now, and will upload the 3rd now. i've left a couple of days for just such problems. thank you simon

  4. point2.... is down to observation and mark making, your probaby going in to heavy with a texture brush. one way of playing around with texture in to use your layers and layer modes.
    an example would be to find a rust or rock texture copy and paste it onto a new layer (as you paste, it should create its own layer. use your transform tools to position and scale it, you can distort it as well to get perspective etc. erase what you dont want, then experiment with the layer modes and opacity to get a look you like.... you can always go in and pick up details and highlights with an appropriate brush.